🚨 Hoardmode Showdown! 🚨
Think you can survive the endless waves? 🧟♂️💥
Whether you’re rolling solo or leading a team, jump into Multiplayer > Hoardmode and push your limits! Each wave gets harder, and only the toughest survivors will climb the leaderboard and claim victory.
⚔️ Gear up. Survive the onslaught. Prove you’re the best.
🏆 Top scores take the prize!
👉 Rules & entry details apply – play fair, no cheats, and all fees/forms must be completed before competing.
Enter your team today https://www.eventbrite.com/e/arizona-sunshine-hoardmode-showdown-cash-prizes-tickets-1759121181809?aff=oddtdtcreator
Then book your time to play!
#Hoardmode #GamingCompetition #TeamVsSolo #SurviveTheWaves
Hoardmode - Score based (TEAM AND SINGLE) competition - The player and/or their team/group will enter Multiplayer > Hoard-mode, then try their hand at making it as far as possible in full waves as they can before each dying. As each wave progresses, so does the difficulty and your available tools.
Gear up and survive the onslaught! In Hoardmode, solo players or teams face endless waves of enemies, with each round cranking up the challenge. The further you make it, the tougher it gets, and only the best survivors will claim the top score!
Rules:
(ALL) Sportsmanlike conduct is REQUIRED in order to not be disqualified.
(ALL) No tampering with/and or using cheats/glitches/hacks of any type.
(ALL) Teams must have entry fees paid before playing in the competition. Retro payment can only be done if recordings are available.
(ALL) Teams must have entry forms finished before playing in the competition. Retro forms can not be done due to possible rules technicalities.
(Player) Players can be single, or on a team, whichever they wish. If a Player is a part of a team however, they will need to inform staff, and have a team setup.
(Player) Players who are on a team that wins will split the winnings fairly among all participants of the team OR let the team disseminate winnings, whereas if a player is playing solo, they will take all winnings if they should be deemed the verifiable winner.
(Player) Players/Team must only compete during a paid session(s).
(Player) The round/competition session may continue until all members of the team are dead in-game. The round ends if all players should perish, then the competition and round starts anew back at Wave 1 if they choose to retry.
(Player) Waves are to be counted by how many waves SUCCESSFULLY completed, for example if Player/Team reaches Wave 25 but does not complete that particular wave, then it will count only as Wave 24 as it was the last known good wave they surpassed prior to the player/team’s demise.
(Player) Players MUST NOT adjust the in game settings if it is to lead to a competitive advantage for themselves, this includes but is not limited to: Adjusting Screen Resolution/Refresh Rate, Keybindings, enabling any form of aim assist (however accessibility settings may be adjusted at the Staff’s discretion to help meet player’s needs as long as there is no competitive advantage as a result).